The New Balance Greater Manchester Cricket League | Est 2016 | an accredited ECB Premier League
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Clarification Requests or Corrections should be e-mailed to the league e-mail account stating “Junior Rules” in the Subject line. juniors@GtrMcrCricket.co.uk
1. General
2. Structure
3. Code of conduct & the Spirit of Cricket
4. Fair and Unfair Play
Clarification Requests or Corrections should be e-mailed to the league e-mail account stating “Junior Rules” in the Subject line. juniors@GtrMcrCricket.co.uk
5. Player Eligibility
6. Registration of Teams and Junior Players and Transfer of Junior Players
13. Bowling
14. Fielding / Wicket Keeping
15. Batters
10. Age Group Determination
7. Match Arrangements
8. Umpires & Scorers
16. Rules for under 9 cluster tournaments
Games will normally be played on Monday evening, with a prompt 6 pm start with 4 (or 6) teams assembling and playing a round robin format with two (or three) pitches cut on the outfield to play two (or three) matches at the same time. Each team plays 2 matches per match day. Its effectively a mini stand-alone Tournament and most host teams put complimentary food on post-match.
Pitch 15 yards
Boundaries maximum 30 yards
Junior size stumps
Youth incrediball unless both sides agree to hard ball or kwik cricket ball
6 a side pairs cricket, 3 overs per pair, bowlers have no compulsion to bowl and have a maximum of 3 overs.
The wicket keeper may bowl.
Each match duration 9 overs, maximum of 8 balls per over. Pairs change at end of over 3 and 6.
Unlimited lives with each life results in the loss of 4 runs from the total. On the fall of a wicket the batsmen change ends except on last ball of over. In the event of a run out the striker shall return to the non-strikers end irrespective of who was actually run out.
Each wicket loses 4 runs, matches start on 200, winner is team with most runs after deducting for fall of wickets.
Double bounce no balls, above waist no balls and wides count as 1 extra run.
17. Rules for under 11 Pairs Softball cricket
Games will normally be played on Sunday mornings, with a prompt 9.45am start although some teams may choose other days. The pitch shall be 17 yards, boundaries a maximum of 35 yards and Youth incrediball unless both sides agree to hard ball or kwik cricket ball.
Boundaries maximum 35 yards
There will be 8 players per team.
Duration of 16 overs, pairs change after over 4, 8 and 12 overs. Maximum 8 ball overs, bowlers have no compulsion to bowl but have a maximum of 3 overs.
The wicket keeper may bowl.
In the event of any team being unable to field 8 players whether at the commencement of the game or due to injury during the game there will be no forfeiture, but the opposition will have the option to choose the player(s) who make up the final pair and bowl any outstanding overs. We recommend ‘lending’ fielders to make up the fielding side.
Batsmen shall have unlimited ‘lives’ but each ‘life’ shall result in 6 runs being deducted from the total. No batsman who is out for any reason shall face the next ball. Batsmen shall change ends at the fall of a wicket, except on the last ball of an over.
Matches start on 200, and the winner is the team with most runs after the deductions for the fall of wickets. In the event that the scores are equal the winner shall be the team losing the least wickets. If the wickets are equal the game shall be a draw.
No lbw’s. Double bounce no balls, above waist no balls and wides count as 1 extra run. No player may be dismissed bowled by a delivery that bounces more than once.
18. Rules for under 11 Pairs Hardball cricket
Games will normally be played on a Wednesday evening, with a prompt 6.15 pm start. The pitch shall be 17 yards, boundaries a maximum of 35 yards and a youth hard ball 4.75 Oz shall be used with 8 players per team.
Duration of 16 overs, pairs change after over 4, 8 and 12 overs. Maximum 8 ball overs, and each player must bowl a minimum of 2 overs with maximum of 3 overs.
In the event of any team being unable to field 8 players whether at the commencement of the game or due to injury during the game there will be no forfeiture, but the opposition will have the option to choose the player(s) who make up the final pair and bowl any outstanding overs.
Batsmen shall have unlimited ‘lives’ but each ‘life’ shall result in 6 runs being deducted from the total. No batsman who is out for any reason shall face the next ball. Batsmen shall change ends at the fall of a wicket, except on the last ball of an over.
Matches start on 200, and the winner is the team with most runs after the deductions for the fall of wickets. In the event that the scores are equal the winner shall be the team losing the least wickets. If the wickets are equal the game shall be a draw.
No lbw’s. Double bounce no balls, above waist no balls and wides count as 1 extra run. No player may be dismissed bowled by a delivery that bounces more than once.
The same rules shall apply for the u11 Junior Cup, except that:
i) each player shall bowl a minimum of 1 over and a maximum of 3 overs;
ii) In the event that runs scored and wickets lost are equal there shall be a “throw out” to determine the winner. Each player shall throw at the stumps from the bowler’s end and the team scoring the most hits shall be the winner. If there are no hits after the first round of throws then it will move to sudden death, with the players throwing in the same order. In the event that a team has fewer than 8 players no player shall throw twice in any round.
iii) An incomplete game shall be completely replayed if less than 10 overs of the second innings has been played
19. Rules for the Under 13 Pairs League
Games normally played on Sunday mornings
Same rules as u11s hardball cricket, except that:
i) it shall be 10 a side, 20 overs with pairs changing after over 4,8,12 and 16.
ii) Pitch 19 yards
iii) Youth hard ball 4.75 Oz
iv) Boundaries maximum 40 yards
20. Rules for the under 13, 15 and 18 Junior Leagues
Except as varied below, games shall be played according to the normal rules of cricket, with no bowler bowling more than 4 overs and commencing at 6.15 prompt.
Each team can consist of up to 12 players. No more than 11 players can bat or be on the field at any time. All players must be nominated to the opposing team before the toss is made. There is no requirement to nominate which 11 players will bat. Any replacement/substitution of a member of the fielding side can only be made with the approval of the standing umpires and only at the end of an over, or fall of a wicket. Once a player has taken the field, he can play a full part in the match, subject to the provisions of Law 17.6 (Bowler changing ends).
Batsman are to retire and may not return when they have reached the run limit applicable to relevant age group. If the last scoring stroke takes a batsman past any stated retirement mark the extra runs are to be credited.
Duration 20 overs but in order to achieve a result:
i) Overs are reduced by 1 over every 3 minutes when off the field. Minimum overs that can be played in first innings is 10. Once game starts that will determine the set number of overs for the 1st innings which will not be reduced upon further interruptions, except by reason of rule 7c.
ii) For a game to Constitute a “match” the team batting 2nd must receive at least 50% of the first innings overs and if this is not the case the game is abandoned (a tie). The winning total in a rain (or light) affected 2nd innings will be calculated by 1st innings runs divided by overs faced giving a run rate. The run rate will be calculated including all overs and not if a team is bowled out before allocation. For example:
1st innings 120 for 6 in 20 overs run rate is 6. 2nd innings rain after 12 overs team need to be at least 73 to win. Wickets do not enter the equation.
U13s Junior League games shall be played:
i) on a Sunday morning, 10.00 start, but be mindful to finished at least 1 hour before any senior fixture and be prepared to move earlier should it be deemed necessary.
ii) on a pitch of 19 yards;
iii) with boundaries not exceeding 40 yards;
iv) with a youth 4.75 oz hardball approved by the GMCL;
v) with batsmen retiring when they have scored 30 runs.
U15s Junior League games shall be played:
i) on a Monday evening commencing 6.15 prompt;
U18s Junior League games shall be played:
i) on a Wednesday evening commencing 6.15 prompt;
In the u13, u15 and u18 Junior Cup the rules shall be as for the Junior League, except that there shall be no retirements and in the event of a tie the team managers shall agree upon the method for determining a result, choosing from a super-over, a bowl-out or a replay (a replay only being possible if there is sufficient time to complete the replay by the play-by date). In the event that a scheduled replay cannot be fulfilled due to weather then the result shall be determined by a bowl-out or toss of a coin, as agreed by the team managers.
20. Rules for the under 13, 15 and 18 Junior Leagues
a) Except as varied below, games shall be played according to the normal rules of cricket, with no bowler bowling more than 4 overs and commencing at 6.15 prompt.
b) Each team can consist of up to 12 players. No more than 11 players can bat or be on the field at any time. All players must be nominated to the opposing team before the toss is made. There is no requirement to nominate which 11 players will bat. Any replacement/substitution of a member of the fielding side can only be made with the approval of the standing umpires and only at the end of an over, or fall of a wicket. Once a player has taken the field, he can play a full part in the match, subject to the provisions of Law 17.6 (Bowler changing ends).
c) Batsman are to retire and may not return when they have reached the run limit applicable to relevant age group. If the last scoring stroke takes a batsman past any stated retirement mark the extra runs are to be credited.
d) Duration 20 overs but in order to achieve a result:
i) Overs are reduced by 1 over every 3 minutes when off the field. Minimum overs that can be played in first innings is 10. Once game starts that will determine the set number of overs for the 1st innings which will not be reduced upon further interruptions, except by reason of rule 7c.
ii) For a game to Constitute a “match” the team batting 2nd must receive at least 50% of the first innings overs and if this is not the case the game is abandoned (a tie). The winning total in a rain (or light) affected 2nd innings will be calculated by 1st innings runs divided by overs faced giving a run rate. The run rate will be calculated including all overs and not if a team is bowled out before allocation. For example:
1st innings 120 for 6 in 20 overs run rate is 6. 2nd innings rain after 12 overs team need to be at least 73 to win. Wickets do not enter the equation.
e) U13s Junior League games shall be played:
i) on a Sunday morning, 10.00 start, but be mindful to finished at least 1 hour before any senior fixture and be prepared to move earlier should it be deemed necessary.
ii) on a pitch of 19 yards;
iii) with boundaries not exceeding 40 yards;
iv) with a youth 4.75 oz hardball approved by the GMCL;
v) with batsmen retiring when they have scored 30 runs.
f) U15s Junior League games shall be played:
i) on a Monday evening commencing 6.15 prompt;
ii) on a pitch of 22 yards;
iii) with boundaries not exceeding 50 yards;
iv) with a senior hardball approved by the GMCL;
v) with batsmen retiring when they have scored 40 runs.
g) U18s Junior League games shall be played:
i) on a Wednesday evening commencing 6.15 prompt;
ii) on a pitch of 22 yards;
iii) with boundaries not exceeding 55 yards;
iv) with a senior hardball approved by the GMCL;
v) with batsmen retiring when they have scored 50 runs.
h) In the u13, u15 and u18 Junior Cup the rules shall be as for the Junior League, except that there shall be no retirements and in the event of a tie the team managers shall agree upon the method for determining a result, choosing from a super-over, a bowl-out or a replay (a replay only being possible if there is sufficient time to complete the replay by the play-by date). In the event that a scheduled replay cannot be fulfilled due to weather then the result shall be determined by a bowl-out or toss of a coin, as agreed by the team managers.
11. Junior League Points, Results and Winners
The winning team will be awarded 2 points.
1 point each will be awarded for a tie.
1 point will be awarded where there is “no result” e.g. where the game has been unable to take place as a result of poor weather or other extenuating circumstances and every effort has been made to play the game.
If a team fails to honour a fixture it will receive no points and the opposition will be awarded 2 points as for a winning team unless the teams agree to reschedule the fixture.
Notwithstanding the requirement to upload all results within 24 hours of the match, any fixtures where the result is not entered into CricHQ by the cut-off date published by the Junior Cricket Committee shall be entered as a tie.
In the event of two or more clubs finishing on equal points at the top of a league table, the championship shall be decided by a play off.
The Junior League will have two Performance League Champions at each age group, East and West. If a Performance League is tied there shall be a play-off, but where a play-off cannot be arranged/agreed then the team with more wins in the Performance League will be named champions, if still level the better head to head record in the full season will be the winners, if still tied then the title will be shared.
At each age group the Champions of the West will play the Champions of the East. Where the Performance League is shared, then the following criteria will determine the section representative in this order 1) fewest losses in the performance section, 2) fewest losses for the season 3) most runs scored in the performance section 4) most wickets taken in the performance section 5) If still tied the toss of a coin will determine the representative.
12. Junior League Prizes
Prizes will be awarded for U11’s, U13’s, U15’s and U18’s at an Annual Presentation night to be announced by the Junior Cricket Committee. There are no awards at U9’s.
For each age group there will be the following Individual awards:
i) Overall winner for each age group, for all Junior League games at that age group and combining East & West, as follows:
(1) Batting – the best average, from the top 10 run scorers in the age group. Anyone without an average due to not being out, will be considered to have been out once;
(2) Bowling – the best average, from the top 10 wicket takers in the age group;
(3) Fielding – the individual with the most fielding victims (catches, stumpings and run outs);
(4) MVP – the individual with the highest MVP score, as calculated on by CriqHQ.
ii) The winner for each of the Geographical and Performance Leagues, for East and West (anyone winning an overall winner award will not be eligible to win an award in the same discipline at the same age group) as follows:
(1) Batting – the best average, from the top 10 run scorers in that section. Anyone without an average will be considered to have been out once.
(2) Bowling – the best average, from the top 10 wicket takers in that section.
iii) The winner for the East and for the West, after combining the Geographical and Performance leagues, (anyone winning an overall winner award will not be eligible to win an award in the same discipline at the same age group) as follows:
(1) Fielding – the individual with the most fielding victims (catches, stumpings and run outs)
(2) MVP – the individual with the highest MVP score as calculated on by CriqHQ
Team awards for the following:
i) Regional age group winners (ie Performance East & West Division 1 winners)
ii) GMCL Champion of Champions winners (ie East v West age group winners)
iii) Junior Cup winners
Individual Man of the match awards for Cup Finals and Champions Day matches.
All other team winners and runners up from Geographical Leagues and lower Performance Leagues (Divisions 2, 3 etc) will go on the GMCL Junior Honours Board, published on the GMCL Website, at the Presentation Evening and in the GMCL Newsletter. Although no award or trophy will be presented by the league for these leagues, we encourage clubs to celebrate and award these teams as the club sees fit.
9. Coaching
Managers or coaches whether umpiring or not can only “coach” when the ball is dead. Mid match coaching should be brief and not hold the game up.
At under 9 ,11 and 13’s coaching is allowed at any time in the match, when the ball is dead.
At under 15 coaching is allowed in between overs and fall of wicket. No on-field coaching is permitted at under 18